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1. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
DUST Fiend wrote: I ******* hate Pythons. What did we do this time ya incubus
- by Yoma Carrim - at 2014.07.19 17:26:00
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2. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
hfderrtgvcd wrote: DUST Fiend wrote: How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules,...
- by Yoma Carrim - at 2014.07.18 17:43:00
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3. Let the Cal logi keep its extra low or increase the suit's cpu b... - in Feedback/Requests [original thread]
I have a better question how are we going to get the STD and ADV Cal logi slot configuration to better scale with the Proto version?
- by Yoma Carrim - at 2014.07.16 01:23:00
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4. scotty doesn't have enough power!! - in Feedback/Requests [original thread]
Quick retrieve the supper hamsters form storage and replace the gerbils they need a break man they need a break
- by Yoma Carrim - at 2014.07.09 10:53:00
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5. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: DeathwindRising wrote: buffing the LR wouldnt be needed as the RR max effective range would still be 100m, same as if anybody else used it. the caldari would just get more room within that 100m range. the LR already ha...
- by Yoma Carrim - at 2014.07.01 11:16:00
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6. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
DeathwindRising wrote: its just aggravating that caldari are the long range specialists and we dont have a range advantage how about a 5% buff to optimal but keep effective the same that way we are less effected by damage drop off but don't...
- by Yoma Carrim - at 2014.06.30 22:33:00
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7. Sad to say, Dropships are OP - in Feedback/Requests [original thread]
I believe Dust Fiend and other ADS pilots have been advocating removing the skill stack for gunners on ADS. I.E. only the pilots skills would apply to the Dropship's Damage, Rate of Fire, and Ammo count. Teamwork is fine but there is a differen...
- by Yoma Carrim - at 2014.06.24 10:55:00
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8. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Roger Cordill wrote: Yoma Carrim wrote: Egonz4 wrote: Is it possible rattati? I would rather not delete the commando Rather how about we do what you ask with the Assault but give the Commando a light and sidearm slot, their current hig...
- by Yoma Carrim - at 2014.06.23 11:04:00
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9. For Rust's sake, buff the Flaylock - in Feedback/Requests [original thread]
I-Shayz-I wrote: ...and possibly the mass driver a bit too? At least up its efficiency against wehicles maybe? What if the flaylock's projectile speed was increased? Or is it just the damage/splash that's the issue? Clip size increase to 4? Or...
- by Yoma Carrim - at 2014.06.23 11:01:00
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10. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Egonz4 wrote: Is it possible rattati? I would rather not delete the commando Rather how about we do what you ask with the Assault but give the Commando a light and sidearm slot, their current highs and lows, maybe a buff to CPU/PG And then ...
- by Yoma Carrim - at 2014.06.23 10:44:00
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11. Hotfix Charlie: Assault Dropship First Person Camera - in Feedback/Requests [original thread]
I shall second this.
- by Yoma Carrim - at 2014.06.19 11:41:00
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12. Rattati, a question - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Thirded. And Yoma, not necessarily, they could just update the HAV skill to unlock them. hmmmm....... debatable as that would make them seem like ADV and Proto HAVs rather than Specializations.
- by Yoma Carrim - at 2014.06.18 22:48:00
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13. Rattati, a question - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Would adding back in the vehicles that were taken out (surya, safaris, logo vehicles, etc.) Require a client side update? Or is the data all still there, but they are simply hidden on the marketplace? An answer either wa...
- by Yoma Carrim - at 2014.06.18 22:33:00
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14. Can we have Logi Dropships? - in Feedback/Requests [original thread]
Godin Thekiller wrote: Give ways so it's not totally useless like before other than a slight eHP buff. A range bonus to remote armor repers and remote shield bosters maybe?
- by Yoma Carrim - at 2014.06.18 22:17:00
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15. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Why in the new tweaks dose the caldari heavy have the second highest PG but the least CPU? We're shield tankers aren't we supposed to be PG striped not CPU striped?
- by Yoma Carrim - at 2014.06.10 11:30:00
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16. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We propose the following: 1) Stacking penalties on Armor Repairers 2) Reduction and progression to Damage Amplifiers 3) Reduction of Large rail damage and ROF, increase of Heat Cost We won't change shield modules for tanks ...
- by Yoma Carrim - at 2014.06.10 10:32:00
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17. [Feedback] Help save a fatty: Minmatar Sentinel - in Feedback/Requests [original thread]
Cody Sietz wrote: It is crazy how much you see them in the field, The MLT suit alone is all over the place. They already crazy fast and have good enough tank. And yet my Cal sentinel continues to wipe the floor with them.
- by Yoma Carrim - at 2014.06.10 01:00:00
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18. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
For a Hotfix I suggest increasing their slot count across the board so they have more highs and lows than their logi counterparts. Also give them more CPU/PG to make up for this. In the long term the problem with Assaults isn't going to be solved...
- by Yoma Carrim - at 2014.06.09 11:41:00
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19. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by Yoma Carrim - at 2014.06.09 11:37:00
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20. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
As much as I like being *that* guy in my python when I'm having a bad day Ambush is a TDM environment and Vehicle's (not just HAVs) high EHP tends to much it up because there is no place to hide from us. Even LAVs can be a nightmare to take do...
- by Yoma Carrim - at 2014.06.09 11:28:00
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